pub struct VirtIOGpu<H: Hal, T: Transport> { /* private fields */ }
Expand description
A virtio based graphics adapter.
It can operate in 2D mode and in 3D (virgl) mode. 3D mode will offload rendering ops to the host gpu and therefore requires a gpu with 3D support on the host machine. In 2D mode the virtio-gpu device provides support for ARGB Hardware cursors and multiple scanouts (aka heads).
Implementations§
Source§impl<H: Hal, T: Transport> VirtIOGpu<H, T>
impl<H: Hal, T: Transport> VirtIOGpu<H, T>
Sourcepub fn ack_interrupt(&mut self) -> bool
pub fn ack_interrupt(&mut self) -> bool
Acknowledge interrupt.
Sourcepub fn resolution(&mut self) -> Result<(u32, u32)>
pub fn resolution(&mut self) -> Result<(u32, u32)>
Get the resolution (width, height).
Sourcepub fn setup_framebuffer(&mut self) -> Result<&mut [u8]>
pub fn setup_framebuffer(&mut self) -> Result<&mut [u8]>
Setup framebuffer
Sourcepub fn setup_cursor(
&mut self,
cursor_image: &[u8],
pos_x: u32,
pos_y: u32,
hot_x: u32,
hot_y: u32,
) -> Result
pub fn setup_cursor( &mut self, cursor_image: &[u8], pos_x: u32, pos_y: u32, hot_x: u32, hot_y: u32, ) -> Result
Set the pointer shape and position.
Sourcepub fn move_cursor(&mut self, pos_x: u32, pos_y: u32) -> Result
pub fn move_cursor(&mut self, pos_x: u32, pos_y: u32) -> Result
Move the pointer without updating the shape.